]> dgit.raspbian.org Git - gnome-shell.git/commitdiff
Reposition items at start of fade in
authorFlorian Müllner <florian.muellner@gmail.com>
Sun, 22 Nov 2009 03:51:28 +0000 (04:51 +0100)
committerColin Walters <walters@verbum.org>
Fri, 18 Dec 2009 16:27:21 +0000 (11:27 -0500)
We need to set the positions after the animation ends (and
fadeIn starts), not before when allocation is changed.

As the window may still be in motion when the overlay is
repositioned, it is safer to pass the calculated values
as parameters.

https://bugzilla.gnome.org/show_bug.cgi?id=602598

js/ui/workspaces.js

index f523e8a5829f09db1f5b9d4819a23a309f7dc552..39f5ae31700b8c0fe4e53281e338f6832097e6a2 100644 (file)
@@ -337,8 +337,6 @@ WindowOverlay.prototype = {
         button._overlap = 0;
 
         windowClone.actor.connect('destroy', Lang.bind(this, this._onDestroy));
-        windowClone.actor.connect('notify::allocation',
-                                  Lang.bind(this, this._positionItems));
         windowClone.actor.connect('enter-event',
                                   Lang.bind(this, this._onEnter));
         windowClone.actor.connect('leave-event',
@@ -395,23 +393,30 @@ WindowOverlay.prototype = {
                this.title.height + this.title._spacing;
     },
 
-    _positionItems: function(win) {
+    /**
+     * @cloneX: x position of windowClone
+     * @cloneY: y position of windowClone
+     * @cloneWidth: width of windowClone
+     * @cloneHeight height of windowClone
+     */
+    // These parameters are not the values retrieved with
+    // get_transformed_position() and get_transformed_size(),
+    // as windowClone might be moving.
+    // See Workspace._fadeInWindowOverlay
+    updatePositions: function(cloneX, cloneY, cloneWidth, cloneHeight) {
         let button = this.closeButton;
         let title = this.title;
 
-        let [x, y] = win.get_transformed_position();
-        let [w, h] = win.get_transformed_size();
-
-        let buttonX = x + w - button._overlap;
-        let buttonY = y - button.height + button._overlap;
+        let buttonX = cloneX + cloneWidth - button._overlap;
+        let buttonY = cloneY - button.height + button._overlap;
         button.set_position(Math.floor(buttonX), Math.floor(buttonY));
 
         if (!title.fullWidth)
             title.fullWidth = title.width;
-        title.width = Math.min(title.fullWidth, w);
+        title.width = Math.min(title.fullWidth, cloneWidth);
 
-       let titleX = x + (w - title.width) / 2;
-        let titleY = y + h + title._spacing;
+        let titleX = cloneX + (cloneWidth - title.width) / 2;
+        let titleY = cloneY + cloneHeight + title._spacing;
         title.set_position(Math.floor(titleX), Math.floor(titleY));
     },
 
@@ -1034,7 +1039,7 @@ Workspace.prototype = {
                                time: Overview.ANIMATION_TIME,
                                transition: "easeOutQuad",
                                onComplete: Lang.bind(this, function() {
-                                  overlay.fadeIn();
+                                  this._fadeInWindowOverlay(clone, overlay);
                                })
                              });
         }
@@ -1058,13 +1063,31 @@ Workspace.prototype = {
         }
     },
 
+    _fadeInWindowOverlay: function(clone, overlay) {
+        // This is a little messy and complicated because when we
+        // start the fade-in we may not have done the final positioning
+        // of the workspaces. (Tweener doesn't necessarily finish
+        // all animations before calling onComplete callbacks.)
+        // So we need to manually compute where the window will
+        // be after the workspace animation finishes.
+        let [cloneX, cloneY] = clone.actor.get_position();
+        let [cloneWidth, cloneHeight] = clone.actor.get_size();
+        cloneX = this.gridX + this.scale * cloneX;
+        cloneY = this.gridY + this.scale * cloneY;
+        cloneWidth = this.scale * clone.actor.scale_x * cloneWidth;
+        cloneHeight = this.scale * clone.actor.scale_y * cloneHeight;
+
+        overlay.updatePositions(cloneX, cloneY, cloneWidth, cloneHeight);
+        overlay.fadeIn();
+    },
+
     _fadeInAllOverlays: function() {
         for (let i = 1; i < this._windows.length; i++) {
             let clone = this._windows[i];
             let overlay = this._windowOverlays[i];
             if (this._showOnlyWindows != null && !(clone.metaWindow in this._showOnlyWindows))
                 continue;
-            overlay.fadeIn();
+            this._fadeInWindowOverlay(clone, overlay);
         }
     },